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- rem ╔═══════════════════════════════════════════════════════════════════════╗
- rem ║ ║
- rem ║ Macro Definition File For:Spectre____________________________________ ║
- rem ║ ║
- rem ║ Created By:Thrustmaster __________________________ Date:___________ ║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to an MDF file! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
-
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem Make sure you delete the appropriate lines from your .MDF file for the
- rem throttle method NOT used, or simply place a 'rem' statement in front of
- rem the appropriate line.
- rem
- rem @AnalogThrottle = GAME 0 Rate
- rem
- rem The '@AnalogThrottle' macroname should be used with flight simulators
- rem that allow you to use the WCS throttle as an analog device. The 'Rate'
- rem parameter represents the rate or delay in milliseconds after a keypress
- rem or release and can vary from 20-200 (the lower the number the shorter
- rem the delay between successive keypresses on your WCS or FCS).
- rem
- rem Example: @AnalogThrottle = GAME 0 50
- rem
- rem
- rem @DigitalThrottle = GAME [1 or 2] Rate THR a b c [d e f g h]
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'GAME' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'GAME 1' and sims which use sequential characters require 'GAME 2'.
- rem The 'Rate' parameter should be assigned a number from 20-200 as
- rem described above. The remaining parameters are used as follows:
- rem
- rem a = number of throttle steps to reach full throttle
- rem b = number of afterburner steps (use '0' if none)
- rem c = throttle increase character (GAME 1) or sequence of characters
- rem from min-max throttle if GAME 2
- rem
- rem The remaining arguments [d e f g h] only apply to GAME 1 simulations.
- rem
- rem d = throttle decrease character
- rem e = character that enters afterburner
- rem f = character that exits afterburner
- rem g = character that increases afterburner
- rem h = character that decreases afterburner
- rem
- rem
- rem @StandardViews = BTN HU a BTN HR b BTN HD c BTN HL d BTN HM e
- rem
- rem The @StandardViews macroname can be used to assign keys for the different
- rem positions of the hat switch on your FCS or PFCS. In order to use the
- rem @StandardViews macro in your .ADV file, you must replace the letters
- rem a,b,c,d, and e above with the proper keypress designations from your
- rem flight simulation.
- ~╔═════════════╗
- ~║ CONTROLS ║
- ~╚═════════════╝
- FireCannon = SPC
- FireGrenade = LALT
- Jump = KP5
- ZoomIn = KP+
- ZoomOut = KP-
- LookRight = RSFT
- LookLeft = LSFT
- LookBack = LSFT SFT
- ChangeView = TAB
- HyperSpace = `
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- rem ╔══════════════════════════════════════════════════════════════════════╗
- rem ╚══════════════════════════════════════════════════════════════════════╝
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